Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official 5.5 Beta Release Thread
#6
5.4.904
  • All of the media renderer drivers derive from a common class. It sets up and initializes all of the standard renderer fields. It currently doesn't create some movie oriented ones, because they may not be used in all of them. But it knows what media types the derived renderer supports, so it should create and initialize those fields if movies are supported.
  • My changing over to use my new 'emplace' style collection element insertion support caused the Layout Template attribute for CABs to be in the attribute editor twice due to leaving a stray old insertion call.
  • Add a Busy flag to the SMS driver so actions can wait lock until it's sent the current message.
  • Rework the CIDBuild project definition file to make the stuff that projects use to indicate what platformats they support simpler (and allow that same stuff to be used by various blocks within projects where we might need platform specific things like tools options and include paths. And make it just skip altogether things that aren't for the current platform being built, otherwise it tries to expand macros and such that may not be defined on the current platform.
  • Update CIDLib to support weak pointers and deleters for counted and weak pointers. Not made use of yet, but it will be eventually to hopefully good effect.
  • If you do a save-all in the AI, all of the tabs that actually save need to redraw their headers to get rid of the asterisk.
  • Finish dealing with some side effects of trying to hunker down and get the inclusive/exclusive area issues really worked out. I was making it more complicated than it needed to be.
  • A lot of work on Linux support. CIDBuild is working now and I've been able to start working on add a Linux driver for the lowest level library, CIDKernel, which provides 85% or so of the platform encapsulation. That'll be an ongoing undertaking for a bit.
  • Bump the Z-Stick's UIRT timeouts up a bit to see if it helps with some timeout issues that some folks see. I'm guessing it doesn't and that it's units not responding or some such, but we'll see.
  • Add support for the Somfy ZRTSI blinds controllers to the Z-Wave driver, just two channels initially to see how this works.
  • The in place editor window is clipping the top border line off when invoked by the tree browser (as mostly seen in the AI's tree browser pane.) This is likely due to the above inclusive/exclusive work, so we come up one pixel short on vertical size now in the popup editor window when it's sizing to the tree slots.
  • The log monitor has developed a tick after an apparent fix to something else caused it to start picking up old messages when it loads up new incoming ones. Redo it to make use of our fancy new strong/weak pointer stuff that lets us avoid the problem previously being worked around, and make it work right again in the process.
  • The event server is trying to wait for paused event monitors to stop, but they were never started. So it makes it take longer to shutdown and logs an error because the thread stop failed.
  • Have the Explore Logs tab set the time column as the initial sort column.
  • The logic server should set its fields to error state initially so that, if values can't be stored for any fields, we don't get the warning about uninitialized fields when it comes online.
  • The logic server tab would continually push the focus back to any field whose config is in error each time it was asked to report its good/bad configuration status. It should only do that when you save, not during the periodic validity checks.
  • The logic server should provide better initial setup of the per-source field expressions based on the logic server field type.
  • When you add a new field to the logic server that takes an expression, the expression oriented controls should be disabled until at least one source field has been added, and disabled again if you delete the last source field.
Dean Roddey
Explorans limites defectum
Reply


Messages In This Thread
Official 5.5 Beta Release Thread - by Dean Roddey - 06-23-2019, 12:20 PM
RE: Official 5.5 Beta Release Thread - by Dean Roddey - 09-07-2019, 01:19 PM
RE: Official 5.5 Beta Release Thread - by bryanb - 12-28-2020, 06:38 PM
RE: Official 5.5 Beta Release Thread - by tom - 12-31-2020, 10:24 AM
RE: Official 5.5 Beta Release Thread - by bryanb - 12-31-2020, 11:50 AM
RE: Official 5.5 Beta Release Thread - by kfly - 02-25-2021, 10:02 AM
RE: Official 5.5 Beta Release Thread - by kfly - 02-25-2021, 10:08 AM
RE: Official 5.5 Beta Release Thread - by kfly - 02-25-2021, 10:16 AM
RE: Official 5.5 Beta Release Thread - by kfly - 02-25-2021, 10:59 AM
RE: Official 5.5 Beta Release Thread - by kfly - 02-25-2021, 11:16 AM
RE: Official 5.5 Beta Release Thread - by kfly - 02-26-2021, 04:41 PM
RE: Official 5.5 Beta Release Thread - by kfly - 02-26-2021, 04:51 PM
RE: Official 5.5 Beta Release Thread - by sic0048 - 09-23-2021, 08:06 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  6.x Beta Release Discussions Thread gReatAutomation 26 3,495 05-09-2022, 08:25 PM
Last Post: Shaky
  Official 6.x Beta Release Thread Dean Roddey 2 1,035 04-16-2021, 05:55 AM
Last Post: Dean Roddey
  5.5 Beta Discussions Thread Dean Roddey 291 72,275 04-05-2021, 04:10 PM
Last Post: Dean Roddey
  6.X Discussions Thread gReatAutomation 1 853 04-01-2021, 03:23 PM
Last Post: Dean Roddey
  Official 5.4 Beta Discussion Thread Dean Roddey 441 167,808 06-15-2019, 02:33 AM
Last Post: Bugman
  Official 5.4 Beta Release Thread Dean Roddey 55 30,333 06-07-2019, 07:02 PM
Last Post: Dean Roddey
  Official 5.3 Beta Discussion Thread Dean Roddey 815 370,990 07-05-2018, 12:44 PM
Last Post: Dean Roddey
  Official 5.3 Release Thread Dean Roddey 27 19,740 07-05-2018, 12:44 PM
Last Post: Dean Roddey
  Official 5.2 Beta Discussion Thread Dean Roddey 244 152,527 10-14-2017, 07:57 PM
Last Post: Dean Roddey
  Official 5.2 Beta Release Thread Dean Roddey 13 14,164 10-09-2017, 06:49 PM
Last Post: Dean Roddey

Forum Jump:


Users browsing this thread: 1 Guest(s)