08-12-2014, 04:51 PM
So, folks have reported that they can't disarm if they start arming and the panel goes into a countdown mode. In such situations, the current arming mode doesn't show armed yet, and the logic available via the V2 interface doesn't think there's any need to disarm. Whether you are doing an arm or disarm depends on the current armed status.
So I guess we really do need to (as I mentioned previously) include the arm'ing' status as well. The Elk, Omni, and DSC would all support this, and worst case it should be fairly straightforward to fake if required in some future driver. It just indicates the states along the way of the process of arming.
All we really need, for generic purposes, is a Boolean. Are we currently in the act of arming or not. Then, the arm/disarm popup could know it should offer to disarm even if the area isn't yet actually armed.
So I guess I need to ahead and make that change and update the existing three drivers.
So I guess we really do need to (as I mentioned previously) include the arm'ing' status as well. The Elk, Omni, and DSC would all support this, and worst case it should be fairly straightforward to fake if required in some future driver. It just indicates the states along the way of the process of arming.
All we really need, for generic purposes, is a Boolean. Are we currently in the act of arming or not. Then, the arm/disarm popup could know it should offer to disarm even if the area isn't yet actually armed.
So I guess I need to ahead and make that change and update the existing three drivers.
Dean Roddey
Explorans limites defectum
Explorans limites defectum